package constants;

public final class ReferenceAction {
	
	//Actions id
	
		public static final int ACTION_ATTACK = 0;
		public static final int ACTION_MOVE = 1;
		public static final int ACTION_INCREASE_MONEY = 2;
		public static final int ACTION_SET_POSITION = 3;
		public static final int ACTION_GENERATE_OBJECT = 4;
		public static final int ACTION_MODIFY_SPETIAL_FEATURE = 5;
		public static final int ACTION_TELEPORT = 6;
		public static final int ACTION_ADD_EFFECT = 7;
		public static final int ACTION_XY_TO_MOVE = 8;
		public static final int ACTION_GET_HOUSE = 9;
		public static final int ACTION_BUILD_BAD_HOUSE = 10;
		public static final int ACTION_USE_POTION = 11;
		public static final int ACTION_RECIVE_ATTACK = 12;
		public static final int ACTION_CREATE_OBJECT = 13;
		public static final int ACTION_PICK_UP_OBJECT = 14;
		public static final int ACTION_DROP_OBJECT = 15;
		public static final int ACTION_EQUIPE = 16;
		public static final int ACTION_UNEQUIPE = 17;
		public static final int ACTION_DIE = 18;
		public static final int ACTION_GATHER_MINERALS = 19;
		public static final int ACTION_GIVE_MINERALS = 20;
		public static final int ACTION_CREATE_STARCRAFT_OBJECT = 21;
		public static final int ACTION_INCREASE_LIFE = 22;
		public static final int ACTION_BUILD_STARCRAFT_OBJECT = 23;
		public static final int ACTION_RECIVE_MINERALS = 24;
		public static final int ACTION_OBJECT_FINISH = 25;
		public static final int ACTION_RECIVE_VESPENE_GAS = 26;
		public static final int ACTION_GATHER_VESPENE_GAS = 27;
		public static final int ACTION_GIVE_VESPENE_GAS = 28;
		public static final int ACTION_DEACTIVATE_OBJECT = 29;
		public static final int ACTION_UNIVERSE_TRANSPORT = 30;

}
